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Erode (blur)

Similar to Erode (filter), but smoother, input pixels are filtered relative to the size control. Negative values cause brighter areas to expand into darker areas and positive values cause darker areas to expand into lighter areas - particularly useful with mattes. Additionally, you can add blur to the input using the blur and quality controls.

NOTE:  Solid areas of any color other than 0 or 1 change their color as they are treated as the anti-aliased edge. This can be corrected by using a different algorithm, such as the Erode (filter) node.

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